Category Archives: Rendering

How to render a position pass in Blender Cycles and Internal?

The position pass is a representation of the 3D space where the value of every pixels in the RGB channel represents the position XYZ in the scene. It’s a really useful pass to have in the process of compositing to create volumetric mask, gradient, or even low fog.


Blender haven’t render layer called position pass, but it is easy to create it by a simple shader.

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